What happens when a team just loses it’s mojo?
Is this simply a “that’s what happens sometimes”, situation or can it be fixed?
Finding the cause, or lighting a spark…is one more important than the other?
Go back. Go deep. Go internal. Ask good questions about why this team plays or works on the things it does. What are the values at the core of the project or program? What’s its collective WHY?
If you can find the seed of its existence and agree that it’s one worth working for, then you can determine the actions that the group must take to move forward, to achieve and take steps in the name of the WHY.
Identify the WHAT, too. What will you do? What things will you not do? Keep track regularly and enlist a tracking system to hold the whole group to.
These small things are the only things…one piece at a time a team can bring itself back to creating a great future.
Great teams have strong players, committed coaches and trainers, and a strong plan.
Talent matters. To have success on the scoreboard we have to have physical talent, and more skilled athletes is a plus for any team.
To really achieve we need to also consider the spaces between the people. The bodies do the work, and the forces connecting these bodies greatly impacts the ability of the team to reach its best.
In the spaces between we find the bonds that connect the people, the norms of the group, the language used to get things done and the standards of behavior.
The power of connection can make or break a season. These are the things, taken together, that many call “culture”. Connecting people, growing relationships is often thought of as an outcome of a great team culture.
Arguably, it’s what’s going on in the spaces between that is actually the start of a great team experience.
Punishment is an external force.
Discipline is self-imposed.
The difference is parallel to that of inspiration and motivation. We can inspire others to action, but motivation, ultimately, comes from within.
Discipline is the same way. We can offer a workout program, a daily calendar full of to-dos, build a tracking app, require a player to do certain things, and this might inspire them to find the discipline to do the things you want them to, but discipline itself comes from each of us.
Help others to find the discipline, even require the actions to be a part of your program. That’s opportunity, not punishment.